Actually posting this from my trusty 12" PowerBook G4 at the beach... Sorry guys am out of the office for a few days doing family stuff.. But it's a well needed break.. I am still working, but also having the odd hard earned Mojito by the sea... :) DocBungie has put a lot of thought into the types of ships and their roles in ArcNebula. We have also collaborated on some pretty special capital, cruiser and special purpose craft which have large scale effects on planet systems and all will be revealed on those very soon... As for controls of ships I am experimenting with both propellant systems, Newtonian physics and various types of drive systems. These will be available in various forms in ArcNebula, and engine modules will be able to be purchased, or "acquired", and my plan is to model them to the appropriate design and capabilities of Doc's models. We have quite a complex ship component system, which is based on the architectural design of any ship and ultimately controls what it can do, and what it can have added to it, and how it behaves for you as the pilot.. I hope that answers the question.. Time for another Mojito now.. :)
Free copies of #iOS "Orb", "SynthSpeak" & "Graffitist" for Christmas. Simply follow us, and RT this tweet. #merrychristmas #iphone #ipad
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1 year 5 days ago
Graffitist for #iPhone, #iPod Touch & #iPad updated to v1.0.9 includes #AirPrint, and new Canvas sizes. Available now : http://bit.ly/dciuFS
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1 year 6 weeks ago
We just sent Graffitist 1.0.9 to the #Apple App Store. http://bit.ly/cpz8YR Should be available soon with #AirPrint & more... #ipad #iphone
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1 year 7 weeks ago
Graffitist will be AirPrint compatible on the #iPhone, #iPod and #iPad when iOS 4.2 is released. http://bit.ly/dciuFS
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1 year 8 weeks ago
Checking in...
Actually posting this from my trusty 12" PowerBook G4 at the beach... Sorry guys am out of the office for a few days doing family stuff.. But it's a well needed break.. I am still working, but also having the odd hard earned Mojito by the sea... :) DocBungie has put a lot of thought into the types of ships and their roles in ArcNebula. We have also collaborated on some pretty special capital, cruiser and special purpose craft which have large scale effects on planet systems and all will be revealed on those very soon... As for controls of ships I am experimenting with both propellant systems, Newtonian physics and various types of drive systems. These will be available in various forms in ArcNebula, and engine modules will be able to be purchased, or "acquired", and my plan is to model them to the appropriate design and capabilities of Doc's models. We have quite a complex ship component system, which is based on the architectural design of any ship and ultimately controls what it can do, and what it can have added to it, and how it behaves for you as the pilot.. I hope that answers the question.. Time for another Mojito now.. :)